Hitman 2 fixes
virtually all of the problems of its predecessor and stands tall on its own
merits as an outstanding action game.
There's no mistaking what Hitman 2: Silent
Assassin is all about. One look at the bald, sharply dressed man on the cover,
grim as death and armed with a hardballer pistol in each hand, and you can tell
that this isn't exactly lighthearted stuff. Hitman 2, released simultaneously
for the PC, Xbox, and PlayStation 2 platforms, is the sequel to a PC game
released two years ago by Denmark-based developer IO Interactive. The original Hitman:
Codename 47 featured some undeniably impressive technical elements, but it also
had a number of serious problems. Some players were able to overcome the
control issues and punishing difficulty level of the game and appreciated it on
the strength of its violent concept--you played as a genetically engineered
contract killer and were tasked with stealthily eliminating a number of
well-guarded targets. At its best, the game offered both full-on intense action
as well as plenty of nail-biting suspense. The sequel takes this same idea a
step further and fully realizes it, proving that IO Interactive has the ability
to back up flashy graphics and controversial subject matter with great
gameplay. Simply put, Hitman 2 fixes virtually all of the problems of its
predecessor and stands tall on its own merits as an outstanding action game.
As 47, you'll be charged with a number of
high-risk assassination assignments.
Those who never played the original Hitman
already know all the background on Hitman 2 that they'll really need. The game
begins with the enigmatic man known only as 47 working not as a hired gun but
as a gardener. He's given up his violent ways and is now serving as a humble
groundskeeper in a Sicilian church. But when the church's kindly minister is
kidnapped, 47 has no choice but to once again don his black suit and unpack his
deadly arsenal of firearms and close-range weapons. He contacts his former
employer to try to track down the priest, but he'll need to perform a few jobs
before they'll cough up any details on his friend's whereabouts. So much for
early retirement. Yet though the story unfolds vividly using beautifully staged
cinematic cutscenes rendered using the game's 3D engine, the actual story of
Hitman 2 doesn't really get too far off the ground. It's largely an excuse to
send 47 around the world to exotic locations like Japan, Russia, Malaysia, and
India, where you'll help him infiltrate heavily fortified locations from an
ancient castle to a high-tech software corporation.
The game comprises more than 20 missions in all,
which you'll play through one after the other. Though the settings and the
details of each mission are different, most all of them share some basic
themes: getting in, eliminating a key target, and getting out. How you meet
your objective is up to you, whether by guile and stealth or by brute force,
and most missions are cleverly designed to have at least several viable, even
intuitive solutions. If you're really good, you can make it through most
missions leaving only a single corpse behind--the only one that matters--and
you can make it through having never even drawn a firearm. If that's too subtle
for you, you can opt to try to mow down anyone who stands between you and your
victim. But you'll need to be careful, because your primary target might flee
the scene amid whatever turmoil you cause.
Actually, one of the big differences between
Hitman 2 and its predecessor is that, for various reasons, a forceful approach
is much more viable in the sequel. At the normal difficulty setting, it's in
fact much easier, and much faster, to just blast your way through most
missions, partly because your enemies just aren't that smart in a shootout,
though they can overwhelm you in numbers. Nevertheless, the game still
encourages you to be stealthy, and you'll have to be at the game's two higher
difficulty settings. Regardless of how you play, the fact that you can just
start shooting if you blow your cover will lead to many thrilling, unscripted
gunfights against large groups of foes that look realistic and often act
realistically too.
A frontal assault can be effective if you catch
your foes by surprise.
As 47, you have access to the sorts of moves and
weaponry that you'd perhaps expect from a character of his nature. You'll get
to see 47 ply his deadly trade from a default third-person perspective, though
the developers added an optional first-person view as well. That's a nice
touch, but still, it's hard to pass up the third-person option, since it gives
you a clear look at all of 47's lifelike animations and gives you some good
peripheral vision too. While 47 has no hand-to-hand combat moves, he can take
out foes at close range by slashing their throats in one quick motion,
strangling them with his trusty fiber wire, or knocking them out with
chloroform--an uncharacteristically humane addition to 47's arsenal. Melee
weapons ranging from a golf club to a katana are also available, as well as a
massive variety of real-world firearms. All manner of pistols, shotguns,
submachine guns, assault rifles, and sniper rifles can be found and used, and
as you scavenge new weapons from your missions, you'll find them lovingly
displayed as new additions to your collection back at your inconspicuous base
out of Sicily. While you can then select which weapons to bring with you on a
new assignment, you can't just lug everything around. In particular, you can
only carry a single rifle at a time, and these bulky weapons can't be
concealed.
Concealment, of course, is critical to 47's
success. As in the first Hitman, in the sequel you can relieve just about any
killed (or unconscious) male character of his clothing and drag prone bodies
out of sight. Donning disguises is handled as strangely as before, meaning one
moment you'll be wearing your original outfit and then, moments after selecting
the "change clothes" command, you're suddenly wearing a new one as
the old one appears neatly folded on the ground. In a game that's generally so
believable, this aspect of Hitman 2 comes across as a bit silly--but the fact
that you don't have to spend hours looking for a victim who wears the same size
of pants that 47 does certainly helps the gameplay. At any rate, unlike in the
original, in Hitman 2 there's more to concealment than just putting on a
disguise and then having free rein to walk among your enemies. When the 6-foot,
pale-skinned 47 tries to blend in with the locals in India, you'd best believe
he'll have to do more than just put on a turban. Generally, you need to stay
relatively far away from most passersby if you want your disguise to work, and
you need to act casually.
Hitman 2 is exceptionally well done in most
every way and represents a major improvement over the original. A true
multiplatform game, it wasn't developed for the lowest common denominator, but
it instead showcases the best of what the PC, Xbox, and PlayStation 2 have to
offer, as though the game were specifically designed for each. Clearly, many of
the design decisions made by IO Interactive were directly in response to common
criticisms leveled against the original, but these improvements don't come at
the cost of a simpler or easier experience. Even the most experienced gamers
will find a serious, rewarding challenge in the game's highest difficulty mode,
yet the well-rounded design of Hitman 2 means just about anyone with a taste
for the subject matter, or just a stomach for it, will really like the game and
its distinctively cinematic style.
Processor= 1.4GHz
RAM= 256MB
Graphics= 32MB
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